

I was expecting a boss fight though which never happened. Although with that said, I did love the final chapter where you had to race up the tower avoiding traps, skeletons and the ever-rising lava to reach the top to save the kingdom. Once you got to chapter fourteen-fifteen, damn the difficulty just suddenly spiked way up. I found the game suddenly increased in difficulty as the game progressed, most of the levels in the sixteen chapters were doable (fifteen with one bonus chapter I guess?). I loved how it explained the legend of the mystical Trine and the backstory for each of the characters. Mostly because I was skipping the narration due to my impatience since I wanted to keep going with the game. Story-wise, I thought it was interesting although I got a little lost at certain points.

I did not really use it for combat when I realized it drained her mana, although I used it as a last resort. I do not see how it would apply to the thief since it makes her fire arrows to be mostly used as a way to light torches. The knight may make sense since he’s using a special ability for his shield, similar to like gravity shield. Mana for the thief and the knight though? Not so much. I sort of wish that they kept that ability for Trine 2, but I suppose it would had made things too easy. Obviously the wizard having ‘mana’ when he conjures boxes, planks and even a floating platform. I did not agree with giving all three characters a ‘mana’ system was a little odd. In Trine/Enchanted edition, you often had to wait for the skill to be given to you then slowly gain all the experience needed to level it up.

I think Trine 2 did a better job with the skills personally, especially by setting it as a skill tree set and allowing you to choose which skills to unlock. Once you level up, you can get a skill or improve a skill which aids you in the game. You also can gain experience by finding experience potions or combating enemies. So I am guessing it works as a reward for finding the elusive chests by giving you a boost? Cause the game does become intense near the end of the game. Like I mentioned earlier, you can only get those if you find the chests and manage to reach them. I liked the idea of the inventory system but I do not think it worked out so well ultimately in the game. Trinkets’ effects can range from: allowing a specific character to breathe underwater indefinitely, increase damage, allow the wizard to conjure more planks or boxes and so forth. Other trinkets may give boosts if it is equipped with a specific character. However if you manage to reach them, the chests contain a trinket which give a boost to the character who has it equipped. As you progress through the adventure, there are hidden chests in often difficult and hard-to-reach places. Trine actually has an inventory system, about 9 slots per character thus leaving you a total of 27 slots. So lesson learned? Do not touch strange magical artifacts if you do not know what they are or do. The trio is forever joined when they touch upon the magical Trine artifact which has bound their souls into one. For those who did not read my review for Trine 2 or unfamiliar with the Trine trilogy, the three characters consists of: Amadeus the Wizard, Pontius the Knight and Zoya the Thief. Dat treasure!!Īnyways, Trine has three playable characters. I really should try play games in order next time. In 2014, Trine was revived as it was remade on the newer Trine 2 engine. At least I now know how the heroes knew each other during Trine 2 and the significance about the titular magical artifact. Trine originally was released back in 2009 as a solid action/puzzle game where emphasis was on the level design.
#Trine 1 enchanted edition series
The first one I played in this series was Trine 2, now I just finished Trine 1 the remake and then moving onto the early access version of Trine 3. I just realized I have not played in the Trine trilogy in the correct order at all.

Trine: Enchanted Edition is actually a remake of Trine, using Trine 2’s game engine and supports multiplayer which was not available on the original version.
